DRM Response

Here is an interesting post about how DRM is sorta good, sorta bad. 

DRM blows, but it’s almost an evil necessity.

You wanna, you know, get paid for your work as a creator, and you want to have complete control of your content as a purchaser, and then there’s the whole “you can just copy/paste anything from one computer to another” issue. So I get the problem.

As a tangent, consider that, recently, companies like Netflix have admitted to tracking torrent sites to find what shows they should purchase for streaming. It’s piracy, but it’s being used b companies in order to turn a profit. In a similar vein, the makers of Game of Thrones have admitted that they’re cool with people pirating their show. It actually increases normal sales.

Let’s consider Ubisoft, whose DRM fiascoes led to a backlash within their user market. But they’re still doing okay, y’know, after they rescinded some stuff, removed some DRM, and got everone to forgive them.

But there’s so much more at stake here than just being able to copy one song from one computer to another.

Consider that the largest prize pot for any video game competition ever was around $1.6mil, for a game called DOTA 2.

Ever heard of DOTA? It was a modification for a game called Warcraft 3, made by Blizzard.

Blizzard became fairly notorious for controlling their software; they didn’t want people to mod things. They didn’t stop the guys that made DOTA because, by that time, they’d figured out it’s bad practice to shut down things that people found to be really popular with their software.

Valve, however, is the king of incorporation and assimilation. Counter-Strike, Team Fortress, Left 4 Dead, DOTA 2: all of these titles, multi-million dollar hits, started out of modifications of Valve titles. Valve then contacted these modders and hired ’em; now they make games for money.

How does this connect to DRM?

Consider that, were there no possibility of using the software not for its intended purpose, there would be no CS, no TF2, no L4D, no DOTA2! So, it seems, DRM is not only hindering users from playing their games, it’s hindering developers from being able to spot opportunities! And that’s just as bad, imo.

So, yeah, DRM sucks, it kills happiness and stifles creativity.

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